Demo Reel Break Down:
1. Lighting and Compositing: the Peanuts Movie, Ice Age: collision course
2.3. Lighting, Modeling, Texture and Look Development for digital assets.
(driver's helmet, part of the bacmono car, part of the spaceship and crushed ground) for 'Sony - JoinTogether'
4. Master Thesis on artistic rendering. (2015 SIGGRAPH talk and poster)
Designed and developed Renderman ink shaders which mimic ink diffusion and shading effect;
Designed and developed lighting and compositing pipeline to render the final painting;
(for more details you can read the pdf of my SIGGRAPH talk here at ACM digital library )
5. C++ Raytracer
Everything were coded in C++ start from scratch.
6. Lighting and Mood Study (responsible for everything)
for more about the Lighting and Mood Study project please visit the blog link here.
7. Lighting and Compositing for short animation film 'Sleddin'.
(accepted into 2013 New York City International Film Festival, 2013 Aurora Picture Show )
click here for the full-project page.
8. 2D Arts
Software used: Maya, ZBrush, Mudbox, Mental Ray, Renderman, Arnold, Nuke, Photoshop, After Effects.